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- #Shadow Warrior voxel script file.
- #Last modified: 11-25-96
-
- #Format: (editart tile number) (unique voxel number) (voxel file name)
- #Note: do NOT use duplicate voxel numbers or you'll over write the
- # previous one loaded!
-
- #TILE VOXNUM FILENAME
- #=====================
- 1802 0 medpak.kvx
- 1803 1 medkit.kvx
- 1797 2 uzi.kvx
- 1817 3 grenade.kvx
- 764 4 gunbarl.kvx
- 765 5 camera.kvx
- 1831 6 40mmbox.kvx
- 1842 7 mines.kvx
- 1794 8 shotgun.kvx
- 1818 9 rocket.kvx
- 1823 10 shtgammo.kvx
- 1800 11 rcktammo.kvx
- 1813 12 tools.KVX
- 1799 13 uziclip.kvx
- 3031 14 nitevis.kvx
- 1811 15 railgun.kvx
- 1812 16 railpak.kvx
- 3030 17 armor.kvx
- 1793 18 star.kvx
- 1819 19 heat.kvx
- 1792 20 coin.kvx
- 1824 21 heart.kvx
- 1825 22 heart2.kvx
- 1807 23 uziside.kvx
- 1809 24 bomb.kvx
- 1808 25 smoke.kvx
- 1805 26 flash.kvx
- 1814 27 gorohead.kvx
- 1804 28 shadow.kvx
- 1829 29 caltrop.kvx
- 1810 30 cookie.kvx
- 1766 31 techkey.kvx
- 1765 32 oldkey.kvx
- 2520 33 flag1.kvx
- 2521 34 flag2.kvx
- 2522 35 flag3.kvx
- 1767 36 keycard.kvx
- 1846 37 oldlock.kvx
- 1847 38 oldlock2.kvx
- 1850 39 kcrdlck1.kvx
- 1851 40 kcrdlck2.kvx
- 1852 41 tchklck1.kvx
- 1853 42 tchklck2.kvx
- 1854 43 tchklck3.kvx
- 1769 44 oldkey.kvx
- 1773 45 oldkey.kvx
- 1777 46 oldkey.kvx
- 1770 47 techkey.kvx
- 1774 48 techkey.kvx
- 1778 49 techkey.kvx
- 1771 50 keycard.kvx
- 1775 51 keycard.kvx
- 1779 52 keycard.kvx
- 817 53 mine.kvx
- 818 54 mine2.kvx
- 819 55 mine3.kvx
- 567 56 button1a.kvx
- 568 57 button1b.kvx
- 583 58 switch1a.kvx
- 584 59 switch1b.kvx
- 571 60 switch2a.kvx
- 572 61 switch2b.kvx
- 563 62 switch3a.kvx
- 564 63 switch3b.kvx
- 573 64 switch4a.kvx
- 574 65 switch4b.kvx
- 565 66 switch5a.kvx
- 566 67 switch5b.kvx